With the DE:HIVE, Susanne Brandhorst and I have created a place with a radically new concept that integrates analog and digital through highly functional spaces and provides the framework for the development of new processes and innovative products. Over the years, we have been supported by the management of the HTW Berlin, especially by the former chancellor Class Cordes, who made the project possible.
The traditional higher education system tends to separate and divide due to its organizational structure. While there is a lot of talk about interdisciplinary collaboration and community building, it often only arises through political control effects and not from within itself. However, unity can only arise when everyone operates within a common playing field.
With the concept of the DE:HIVE, it was important for us to create such a common playing field for the topic of gaming, which I consider one of the most interesting and innovative industries of the 21st century. Not only because it has become the largest cultural and entertainment market, but also because I believe that games negotiate many things that have a direct impact on our societal and personal lives. And it is precisely the clash between art, technology, business, and societal aspects that makes the exploration of games so exciting and necessary as an academic subject.