From our foundation in the year 2000, the Games Academy has been on a continual path of evolution to remain at the cutting edge of education in game development. Initially, our curriculum was heavily focused on the foundational aspects of game design and development. Nevertheless, the swift progression of technology and the dynamic shifts within the gaming industry itself necessitated an expansion of our curriculum to include specialised tracks in game art and production, in addition to programming and design, within the first few years.
What sets our programme apart is the pedagogical and methodological approach to teaching. The Academy benefits from an unparalleled network and exceptional contacts within the gaming industry, including numerous esteemed AAA industry lecturers, but also successful indie developers, who showcase the full spectrum of this vast and diverse industry. They dedicate their time to share their knowledge with the next generation of our trainees.
A notable feature of our course structure is the alternating weekly focus between theory and practical sessions. In these practical engagements, specialisations converge into smaller project teams, allowing participants to select the game genre and theme according to their preferences, thus driving the development and creation of games over several weeks in collaboration with designers, artists, programmers, and producers. Trainees run through a full production cycle in each semester, amounting to up to 5 projects at the end of their training, depending on their specialization. We emphasise interdisciplinary collaboration, recognising the importance of skills such as storytelling, user experience design, and project management in contemporary game development.
“Our approach mirrors real-life industry practices from the onset, transforming our trainees into genuine, employable experts. This is corroborated by our job placement rate post-training of up to 100% in some programs for the past 10 years,” says Felix Günther, a game designer, producer, and Site Director and Head of Department at the Games Academy.
Moreover, our courses and especially the practical projects have evolved to integrate cutting-edge technologies like virtual reality, augmented reality, and artificial intelligence. Since 2016, the Academy’s courses have been certified under ISO 9001 and AZAV, a testament to our continuous and rigorous quality management efforts. This has led to the state recognition of our courses as officially accredited training programmes.
We warmly endorse and support the Berlin Senate’s initiative, which since 2020, has amended the Berlin Higher Education Act to enable graduates with a state-recognised vocational qualification to immediately and sometimes expedite their entry into an academic degree in Game Design at the Games Academy, without the previously required five years of professional experience. This initiative opens the door to an academic career for talented individuals without a high school diploma.