Examples of eligible projects include novel rendering methods, middleware development, or AI-based tools for content creation. Prototyping can also be subsidized, provided it involves the development or improvement of technological components. Pure porting or purely artistic work, however, is excluded. It is crucial to clearly distinguish routine activities and to provide a transparent account of the technical challenges and methodological approaches.
Particularly relevant is the distinction between the three categories of R&D according to the OECD definition: basic research (knowledge gain without direct application), industrial research (targeted application of scientific knowledge), and experimental development (systematic application of existing knowledge to create new products, processes, or services). For games studios, the latter is especially important – for example in the development of new tools, gameplay mechanics, or technical components.