The lines between different game genres and mechanics are becoming more blurred. I already see the growing popularity and evolution within the hyper-casual segment. Games in this genre are quick to develop, iterate, and are easy and fun for consumers to play. As a result, the market is extremely competitive and challenges developers to find new ideas and creatives to stand out. As a result, we are seeing a new genre emerge called hybrid-casual games. This genre combines mechanics from multiple genres to create a unique, engaging and immersive experience for players. These games are easy to understand initially, but have deeper mechanics throughout the game. Our very own Lion Studios recently published its first hybrid-casual game called Ancient Battle.
When looking historically and across genres within the in-app purchasing (IAP) side of mobile gaming, I expect there to be continued adoption of features, UX and systems across genres. We’ve seen the adoption of what were traditionally considered core RPG mechanics and systems in PC and console gaming — such as skills, inventory/loot, character progression to name a few — now incorporated in everything from fishing, to football to puzzle games. Similarly, I see what are often considered casual genres translating systems from 4x, RPG and other mid- and hard-core genres into their products specifically competitive and social systems. Likewise, the core genres are adopting increasingly mass market UX and short session gameplay from the casual genres.
Finally, global distributed development is becoming increasingly critical for publishers, studios and products. The ability to recruit, retain and inspire the best talent from around the world is something many companies talk about but few are able to execute because of resources.