In essence, the aim is to use blockchain to turn content from games into real possessions of the players. In a game like World of Warcraft, if I have the proverbial sword, in the classic world it’s not mine, it belongs to the owners of the game. So if I want to sell or give this sword away, there is currently no official way to do so, and there is no way that the game operators really support it.
With Wombat, we now make it possible for users who have never come into contact with blockchain to hold, manage and use their digital goods. The core function is the administration of the so-called private keys of the users, which are needed for the use of a blockchain – and this in a way which as far as possible manages without technical terms or complicated processes.