We wanted to make a game that deals with the disastrous connection between capitalism or our growth- and profit-driven society and global warming. So on the one hand, it simply had to become a solid build-up and economic strategy game. In the deregulated markets of our newly discovered worlds, up to seven corporations drive each other into a spiral of growth and profit maximization and at some point must find their way to a sustainable economic form of coexistence.
Imagine Earth does not confine itself in mentioning or moralizing climate change and the worldwide destruction of the environment. It was meant to make the most fateful problem of mankind its core gameplay mechanic and thus ultimately playable and experienceable. Melting polar ice caps, rising sea levels and a rapid increase in natural disasters are ruining the foundations for the economic success of all competing corporations on a planet. Because everything happens so quickly in our game, the player feels the consequences of a neglected research and development strategy within one or two hours. Sometimes it doesn’t take any longer to seal the fate of a planetary ecosystem and its global civilization. Meanwhile, a lot can be experienced, built, crafted, traded and the colony has to be protected against all kinds of
natural disasters, space pirates and alien investors.