In fact, the adaptation of the German Youth Protection Act has brought about the biggest changes for the USK in the last 20 years. All processes relating to the submission of games, as well as the rating process itself, had to be redesigned and developed. The USK carried out the implementation process together with the Supreme Youth Protection Authorities of the Federal States responsible for age rating and in cooperation with game e.V. – the German Games Industry Association. A unique aspect of the project was that, for the first time, the USK also involved children, young people and parents in the realization of a law for the protection of minors. This provided valuable insights that were incorporated into the results.
In order to give parents even more guidance when selecting digital games, the USK age labels have been expanded to include additional information on content and use. Parents can now recognize at a glance which reasons have led to the age rating, such as ‘violence’, ‘pressure to play a lot’ or ‘increased incentives to buy’, as well as which risks should be kept in mind when using such media – such as ‘chats’ or ‘in-game-purchases’.
Online risks are also taken into account in the age rating process for games: Providers who submit their game to the USK for rating must state whether functions such as purchase or communication options are available in the game and what technical protection systems they provide for them. When reviewing the games, the independent review bodies weigh up whether there are any lasting risks for children and young people. The way in which purchases are integrated into the game or the design of chat functions as well as corresponding reporting and help systems or technical restriction options can play a role here.