Duru started out as an idea about making a colorful, non-depressing game about depression. One of our goals was to raise awareness about what depression is and how it affects people. The other one was to show helpful behaviors so you have some ideas on what to do and not to do when a loved one is fighting with depression. With this goals in mind we created a concept. We wanted to have an inviting, colorful world and cute characters to contrast the dark topic of depression. Damaraland Mole Rats are as far away from human daily life as you can get, yet they’re oddly similar as well: every mole rat has their job to do and they have a social structure.
Bel, the representation of Tulis Depression, was there from the start. At the beginning we drew knowledge from Kerstins own experiences with depression and her therapy. We used resources provided by organizations like the Deutsche Depressionshilfe and Deutsche Depressionliga. They both have amazing material on their website and also some experience reports. In our circle of friends we had a therapist who talked with us about our concept to make ensure it’s accuracy. Along the way we got to know more psychologists interested in Duru which showed to us that we’re on the right track.
It’s always important to point out that Duru is not a therapy game. It is there to help people understand what a depression can look like, so they can regocnize it in themselfs and get help or learn how to help those who suffer from it. Knowing this not only helps being more empathic towards people with depression it also works against feeling helpless: if your friend or family member has a hard day with their depression you now know that these seemingly small acts of kindness and help can make a big difference.