Thank you very much!
We created the first prototype of Dorfromantik for the Ludum Dare Game Jam in April 2020 and its look and gameplay already went into a very similar direction as our Early Access release version, even though they were far less refined. We came up with the idea by brainstorming on the Game Jam theme “Keep it alive” and liked the idea of keeping a civilization alive by balancing it with its surrounding nature. Since we were aiming for really simple interactions, we came up with tile placement as a core mechanic and quests that prompt the player to build up their landscapes in a certain way.
The general aesthetic and game feel also emerged during this early phase. We quickly realized that the game system pointed to a slow-paced, relaxing game and chose a rural countryside setting to emphasize that mood.
Among the many prototypes we created, Dorfromantik stood out for its well-defined and already enjoyable game loop, realistic scope and scalability of the game system. We also received a lot of positive feedback on our early three-day prototype and had concrete ideas on how to address most of its major game design flaws and vastly improve the overall gameplay.
All these factors boosted our confidence in Dorfromantik’s potential for success.