I had visited Germany several times, particularly Cologne for gamescom, and had always enjoyed my time in the country. I first visited Berlin in 2015 on a personal visit, and loved it. I was fascinated by its history, architecture and incredible restaurants and bars. Moving to Berlin in 2019 was then motivated primarily by the opportunity at Ubisoft to work on Far Cry, but was an easy choice to make knowing I liked the city so much already.
One of the biggest differences about working in Berlin, especially as a person engaged in building world class game teams, is how attractive the city is to candidates. Berlin’s reputation as a creative capital of the word is well known. Many game developers are excited by the possibility Ubisoft Berlin offers: to make AAA games while being able to live in Berlin, taking advantage of everything it brings to the table. From museums to bars to plentiful parks, and for those with families – the security of Germany’s social systems, and excellent schools and universities.
Berlin has a unique history that lives within the fabric of the city. While it’s of course evolved and changed over the years, it has an energy and spirit that only a few cities on the planet can lay claim to. The challenge is to try and channel that into the games we make, but I feel Berlin is uniquely positioned to be the kind of place that can give birth to the next generation of innovation and creativity within games.