I’m very happy that I’m able to say that the worst part of it was that we couldn’t have a proper release party! We’ve been cautious, but also very lucky to not have had any severe cases among our team members.
When it comes to working during the pandemic it has definitely worked much better than I had anticipated. I think our very experienced and dedicated team is partly the reason, but I also think that I myself was a bit too stuck in the “this is how we’ve always done it” mindset when it comes to actually working all day every day from one office.
We do miss the social contact and those spontaneous casual and ad-hoc conversations that pop up when creative people are in the same room. (From where many of the little cherry-on-top types of ideas for the games come!) I imagine that once the pandemic settles down, we’d pursue a hybrid solution in an attempt to get the best of both worlds: The flexibility and comfort (and sometimes focused solitude) from working from home some days and the social bonding and riffing off each other in our shared physical creative space (a k a office) on other days.
We also do have a lot of catching up to do when it comes to supporting the local beer industry…