Clearly, it was the innovation itself. “Drum Revolution” doesn’t yet exist in this form.
While there are many gamified music learning software programs and rhythm games, hardly anything is designed to teach children to play a real instrument from scratch.
We had no blueprint. Our goal was to allow children to sit down, start the game, and understand what they had to do through gameplay alone, without a tutorial or explanation. They should stay in the game and start playing real drums by focusing only on the game.
Cracking this nut was extremely challenging. For more than two years, we encountered new technical, gameplay-related, and educational challenges every week. On the surface, the game looks simple, almost like a classic jump-and-run game. However, an incredible amount is going on beneath the surface. The drums become the controller, and the system analyzes what is being played and translates it into gameplay.
We discarded things, rethought them, and went through loops. This path was brutally rocky at times, but that’s precisely why the product works today. We are extremely proud of that.