Growing a business is always hard, and we had our fair share of ups and downs. Our early Android bet paid off, and we were extremely successful at embracing the free distribution model. As the market matured, however, we needed to compete with much larger publishers now moving into our category. At the same time, we had to innovate and develop new games for the future. These are hard problems for any business, even when approached independently. At that point we knew we needed to expand internationally. Estonia has a strong reputation for IT talent and entrepreneurial spirit, but games were not on anyone’s radar a decade ago. Our business model was being mocked by local media, while our products were being copied by big publishers. These were very turbulent times, and we sacrificed a lot, but gained a lot of crucial insight and resilience. Perhaps most importantly, we learned to invest into talent at all stages – from working with the government and the universities
to enable professional education and knowledge exchange, to smart hiring and retention. Eventually, game development started appearing on the curriculums, the number of people employed in the industry grew tenfold, and CM earned a spot on the list of Estonia’s 30 best employers. Which is no small feat in a country known for its tech startups (Skype, TransferWise and Bolt are the biggest household names).